Night Hawk

Developer Codes? Really?! Make Your PC Game Harder to Play?!

26 posts in this topic

Generally besides the occasional "Cheat Code" option someone might use to simply get through a game the first time around to see what's like many would simply frown at the use of the corrected terminology of "Developer Codes" or codes used primarily by program developers which would be those involved with game development.

 

But perhaps you have a few older game titles you simply got "bored with" and ended up buying some new titles that unfortunately lack what the oldies had to offer namely what held your interest?! Having a few old Windows 98-XP compatible game titles and seeing them run on the 64bit Windows 10 would be what many would considerate a break in seeing that alone. Well how about learning how to make some of those older titles play a bit differently?

 

With any game title in particular note this only applies mainly to the 1st Person type shooter games and not any role playing titles or multiplayer options as a rule to make a project like this come out. And note that even with single player only titles not every game will be upto par with what it takes. So where do you begin?

 

The most helpful games are those with several game maps  where you can custom save each at the beginning of each level and not simply be left pressing an F key to save where you leave off. Games that allow you to go back to the previous level are even more helpful since you can go ahead of yourself and set things up ahead of time which is where you can also create a more difficult environment. How so?

 

Well if you happen to have one that is more like alien or monster blasting you can add more of the baddies in in places you normally wouldn't even see them! That can have an impact on the story line where things may not end up being so much in the "Perfect World" scenario intended by the game developer but throw a twist at you unexpectedly. One example is one Steam title now available free found at freeware sites it seems since it has seen it's 10th birthday already come and go. So what if the ending of the game when you complete it successfully offers a new complication?

 

Watch this 10 minute clip recorded with trial version of Baudicam the pc game recording program being tried out when trying to capture some of these somewhat humorous moments? PC Gaming - Half Life 2 with a Slightly Different Outcome?

 

Unfortunately you only see the tail end of the entire game at the very end of the last level where things had already gotten interesting as the example to show how the effect on the finished project. In subsequent clips from a few different game titles to come that will show how to set up some more complicated situations?

 

One thing to mention here however is that when using codes to create more entities or items you have to move slowly or end up exceeding the defaults in a particular game itself. Now you can't add more Combine soldiers or gun ships in Half Life 2 series while you can add unarmed "CPs" and plenty of zombies if you want! :woot: The result is seeing a totally different type of game play!

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Now that Baudicam saw a review we move onto a new one program that came into focus here. The retail bundle for the Baudicam recorder and second program for editing fetches a $60 tab and with the initial look which did have a slight hiccup?

Yes when assigning the Storage option to a specific folder that got filled more then what would be seen in the display of the program's own user interface a totally new sub folder was discovered when wondering why no new recording were being found in the designated folder. Instead Baudicam created the second new sub folder once a certain number of captures was reached which apparently exceed the program's option to scroll through all recordings.

Keeping in mind that program hasn't been ruled out we move onto what's this? another Open Source type or Open Broadcaster Software geared for live streaming as well as recording. What is unique about this one is it seeing a multiple platform release as well as download links for OS X as well as for Linux. Note that the Linux version may not necessarily work on all the various Linux flavors! Will it run on Debian based as well as Ubuntu or Open Suse? That would have to be seen first hand but not for this thread. The focus now will be on comparing what options, settings, and limitations there will be or won't be witth OBS that came up with the free try out of Baudicam.

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To give this thread a little more being a progressive topic a new video gaming clip was just posted on Youtube showing a new twist for a rather short two map game mod based on the Steam driven Half Life 2 series but simply developed by independent sources. Since there wasn't much action in this one quite a bit was actually added in to see the short quick play through become a "Zombie Blitz"! You will also see how new characters are spawned during game play as well as having already ghosted ahead through the game maps in advance to add in all those bad guys you are fleeing from! :O This one runs about 20 minutes and has no water mark annoyance for the free recorder.

HL2 mod EXIT turned into "Zombie Frightmare"!

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Think that was tough? Wait until all of the separate segments for this next one can be recorded and uploaded onto Youtube! The next involves the Awakening game mod being another Half Life 2 developer mod originally found at a gaming site loaded with all type of add on type mods many like this being Steam driven.  http://www.moddb.com/games/half-life-2/mods

The site there is for those who want to explore new options on older game titles since HL2 was released 11yrs. ago being an old title itself as well as the sequel to the much older from the 1990s actually Half Life which was also remastered digitally for Steam by VALVe to go with HL2 and later we saw the Episodics which didn't continue on with any word of HL2 EP3 or any thoughts on HL3? Gaming software companies love seeing the mysteries remain endless loops!

So what is the word on Awakening? Well in the other YT clips posted you saw the developer console utilized long enough to toss in a few bad guys but without much detail being a fast spawning. In the beginning of this particular mod we go one step further to not only spawn a few but through out the entire first game map and then custom save it for the play through to follow. As you will notice there's quite a contrast in how intense the game play can become with a little extra difficulty added in? :woot: Note the full length is 74 minutes on this one.

PC Gaming at it's Worst? or Zombies know Best?!

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Now we come to one of the largest addon game mods for the now 11yr. old pc game title Half Life 2 created by students in program development classes and others likely already in their fields as contributors including some Valve and other game developers who have contirbuted over time. This being as large as it is was recorded in several 1hour plus segments except for Part 6 were a game crash was seen resulting in the need for the additional Part 7 where you arrive at the mod's bonus level.

Part 8 was The Summit map left out due to the number of "Fast Zombies" that sound like a bee hive where the sound settings had to be changed constantly as you progressed each step of the way in that one until those were done in with the Gravity Gun picked off one at time for the new custom save seen in the last Youtube linked here. The one problem with the Open Source Broadcast program was simply no option to pause the recording and why you will see the developer console opened up frequently to create a new effect usually by adding in more entities if not the need to pass through a door that can't be opened when skipping ahead to set things up before the custom save. Often that makes game play in the reverse direction from end to start of a game level impossible with this type of automatic save process to see things from a different view.

 

The mod starts off you having landed in a very awkward spot after parachuting into the mountainous region in order to infiltrate a Strider manufacturing plant located inside the mountain itself. Only with this variation you land on a rather large infestation of zombies!
https://www.youtube.com/watch?v=rz8fA8FJvPA

 

After progressing through those first few levels it looks like someone like Dr. Gordon Freeman already came through and took out the Combines and large Strider attack machines waiting but left things wide open for the zombies to overrun the place.
https://www.youtube.com/watch?v=nFfr3HTagRA

 

The next one here starts off with opening the developer console to add in something the zombies go for. That allows you to progress further into the Combine surprise attack deeper regions of Strider Mountain f you can that is.
https://www.youtube.com/watch?v=I8hWZBph4ek

 

Part 4 follows up after the main reactor is trashed through some lenthy obstacles looking for the next "Nest Egg" in order to continue downloading data required to "beam out" with a Combine transporter to escape to the final bonus level.
https://www.youtube.com/watch?v=aBrSWAjMIZk

 

After finding an exit from the underground complex there's plenty of zombies to go around including those Combines are seeing problems with. Here you start off clearing debris however in order to use the usual no steering but upside down sucking on your thumb HL2 designed not able to steer dune buggy with a slight make over of rusted metal body. Some zombies won't even attack if you act quickly however.
https://www.youtube.com/watch?v=7HsUoHmUmIQ

 

Part 6 shows how often it takes where you need to noclip your way through a door or ceiling being another cheat used as a result of the auto save function interference. This segment gets cut short however when the typical "out of free edicts" type error or other type of game stall comes up. But you are now arriving at the transporter with all data to only face off with more zombies!

 

You will also note the bee hive noise as the number of one type of zombie grows drowning everything else out if not changing sound settings. Don't think for a moment all the Combines are gone however!And there's never enough med kits or batteries for the hazardous environment suit you have to keep powered up. Plus you see how to add more bug heads in to let them fight off the Combines that show up while you try to gain access to a few other things.

And then we arrive at the Bonus map only after finally making it into the transporter room which is out of commission once you try to advance ahead in the game in order to set things up before the custom save. Even when ghosting through walls with the noclip option the game advances on it's own automatically when going back to the start for the save. You have to fill in the gaps until another capture for the transporter can be seen to. But once you transport you end up in the Bonus map in the finsl Part 7.
https://www.youtube.com/watch?v=cXKwyHEj4b4

 

Here's the one map that had to be omitted from the combined map recording when arriving at The Summit prior to actually getting into the Crevasse to begin the underground journey. The helicopter gun ship and Combines were previously done in by G.F. it looks and the zombies simply took over....It will take quite a bit to cross over this one!

https://www.youtube.com/watch?v=suEeZomydh8

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Another HL2 developer mod was the focus of the latest project that offers some humorous parts as well as a rather unusual turn of events in how things turn out for the game play in the game mod with three large maps just having seen the second video recorded.

The two part Zombie festival rather with a developer game mod for the old Half Life 2 titled "Dark Factory" seeing a different type of outcome then originally anticipated! In the first clip at the very start of the mod you find yourself in a room and have to escape Combines or you think? Due to a go ahead in game map and then return to save the ghost mode to slip through walls unfortunately couldn't be edited out with the open source recording app used.:
 

 

The second one not only restarts the level from the beginning again but also discovers where the game mod's exit is finally to be seen while still trying to escape the Zombie infestations? you end up starting off running into but another surprise lurks right around the....
can't give that away!

Let's simply call that the Dark Factory - Zombie Conclusion!

 

As you can see those see a number of interruptions and resulted in seeing two segments rather then the updated video recorded with a different program. The running time is a bit shorter and with a much more in sync game play seen.

 

Edited by Night Hawk

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Another newer 2013 was the next project while trying to keep the actual original ending intact with a slight change as you will see in this 52 minute. clip. The annoyance however is not having a better recording program that will actually pause while changing speaker setting when going to the next level in the two map developer mod. This was also added to the report thread there due to being a much more recently seen mod for the old 2004 pc 1st person/multiplayer Half Life 2 Steam title. Despite the constant pause for getting the sound working for each level change and a few other much more obvious pauses as you will see the difficulty of game play won't matter how much ammo or health you have! But how fast you can move! You'll be moving fast in this one!:yikes2:

 

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As you see if you actually skimmed through the previous posting the need fo edit things is just as important as the quality of the recording! Those had been recorded full screen and tend to suffer greatly from not having seen them recorded in the windowed mode option which is included in the Steam title as well as the 3rd party developer mods which are based on the Half Life 2 framework.

What also helps is the recording program as well since a program with a good buffer provides for a better end result. What that means is the recording is buffered so as not have impact on the game's own performance as well as tieing things up as far as the cpu is concerned but offers a light foot print in contrast. While the first clips were recorded using the open source Open Broadcaster Software program several others with two seeing full purchases made were looked over with only one being worth the effort it would seem.

For most full screen was out and then the problem of still not finding the sound was recorded automatically even when the Record sound box was checked for the first of the two lead to a complaint to the support which still hasn't seen any reply making that one look a bit more suspicious? Nothing named here

On the other hand a great little "paid for" program to come up and offers multiple as well as single pc life time licenses caught notice and was purchased to find that not only saw the pause control option and sound automatically recorded but provided the best end results while this was by no means intended to be any type of professional or commercial type recording. The first lengthy project now completed but still needing upload time due to the 5 main segments and shorter conclusion to follow coming in close to some 2hrs.! did manage to come out satisfactory.

Upon a brief look at each you will notice the quality improved visually as well from having reduced the game settings to a small degree as well as the lowered down screen resolution when run in the windowed mode where you can compare these results using the ZDSoft Screen Recorder program. FRAPS, CamStudio, Debut, and others failed the grade

The pause acting as the editor made the difference as you can see from just the beginning alone where something about HL2 seems a bit different? Perhaps the effect of an alternate reality when it comes to the character not only arriving by train but carrying the same crowbar used in the original Half Life only kept with him as Dr. Gordon Freeman is awakened aboard the train. For those of you familiar with this particular title pay close attention to the additional CPs seen at the start! And when Freeman just happens to glance around and...... that's where you can immediately tell something isn't quite right! :laugh2:

 

 

And to hide the surprise even further the thumbnail isn'f even from HL2 but another 3rd party mod where you might find some other usnual additions?! :D Some pauses however while noting the immediate change of scenary were needed in order to cut the time down a bit while some might get lost in the progression of things. The intent here is intended for illustration of how things can turn out.

Part 2 of the 5 segment recording will be a bit more intense where the character is forced out into zombie land with a few unexpected surprises the game designers not put in. You won't get bored with the 3hrs. 32min. total length if you decide to watch it all the way through that is. Better get the popcorn and soda!

And the 3rd is almost completed while waiting for the last few minutes of processing at the Youtube site. Freeman then has to face other problems besides the combines and zombies he faces! Somehow that mysterious other person seems to be looking on all the time however. :sword:

And now the next segment can be seen with the emphasis on "driving with caution"?!

This one is a little longer at 4hrs. 3min. While you try a drive on the Zombie Coast Road! with narrow winding turns and steep cliffs to traverse and then add the zombie mix in! :laugh2:

Edited by Night Hawk

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As the progress continues G.Freeman now has to bail his old friend Barney out of a jam as they each make their way towards teh Citadel in City 17. But it isn't quite Combines keeping Barney pinned down or Freeman taking a long time to even get there!

One word of advice for anyone traveling there is to keep off the ground level or run into something?! :D

And now for the final segment or last few game levels with a rather unusual turn of events from what the game developers had in mind!

The final segment was still processing or as usual "stuck forever" at the 95% mark And since after all this time there will still only a few screenshots taken I didn't have much of choice for the custom thumbnail or would I since that might give too much away?! :D The running time for this is much shorter at least at about 57min. 30seconds give or take a few away.

So what will the next clip or two be about? Since those will be even shorter and lack any narration you will see some examples of how the game play in each game level somehow got more intense?! In the meantime enjoy looking these over and feel free to comment on anything you see! The last segment just added in here is now finished processing at the Youtube site and can be viewed in full.

Edited by Night Hawk

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There may be a slight delay in How It Was Done video since other titles ended up being recorded with some revisions compared to the first links posted with the OBS program there. The ZDSoft Screen Recorder has been doing a fantastic job naturally being what is expected for a paid program. Once these are uploaded a few walkthroughs without any narration but immediate game play will illustrate how a project like this can be made to work.

Surprisingly despite being a much larger mod with about the same if not a few more levels which includes a bonus game map Strider Mountain is one of the best developer mods that got out from the Valve community over the last several years on game mod sharing sites. Due to the changes seen in game play the title got a slight change as well. Try Strider Mountain "Zombie Fest" The first of the two being the longest runs about 11hrs. and 10min which was actually quite a bit longer then some of the others that also came out long running. The main difference was Strider Mountain has quite a bit more to it!

You couldn't image what a mountain full of zombies is like until takng this trip! :D Part Two will follow and runs about 3hrs. and 22min. which includes everything but the map screen you see before you which appears a minute or two after all the credits have scrolled by and the screen goes black before returning to the main menu screen.

This would have been better seen when first starting the game up since most of the game maps are good sized to begin with. A few of them are very long as you can see by skimming through. Part Two is uploading at the moment and should be ready in a few hours time as Youtube is showing 132min. for upload and processing which should make that about 2-2 1/2hrs. from the time of this post give or take a few. Then you will be able to follow the complete game which does get lengthy with a game this size.

 

see post #20 for full length almost straight playthrough recording with fewer pauses and all levels completely traversed through without any cut in length.

Edited by Night Hawk

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RADAR 56 HL2 Game Mod - Developer Codes At Work

The title says it all for this one! Only 73 minutes in length compared to the enormous one just uploaded in two segments you will be able to see how a custom save with a zombie outcome is set up by entering the game's namely the exact same used for Half Life as used for all these other mods since they are all based on the HL2 platform.

One thing is for sure. Despite the lack of any narration the steps for setting things are rather basic but still to be thought out ahead of time to sync in along with the main theme as well as game design. Another mod just recorded will show what can happen at times when too many entities, objects are added in. You end up with some interesting errors as well as the game crashes that can happen until you find where the limits are per map or level as well as per each mod individually.

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Here's another Half Life 2 mod from the Valve community with a zombie additive while this already has a slight twist of it's own at the end! You will notice the developer console opened up a number of times as well as several crashes which is something to consider when going to add entities into the existing framework of so many characters especially when adding a very large number which should be pointed out.

\The "out of free edicts" error is common place and where you may need to add something to the shortcut for the game or game mod. But even when adding an entry like "-num_edicts 2047" into the "Properties>Set launch options" on a Steam driven title that won't always work due to how a mod may have been written. So if you decide to chance it be prepared for the occasion game crash. You will spot some of those in the next recording to be posted once uploaded following this gman sending someone into Zombie Land ahead of the Dr. Gordon Freeman insertion or arrvial in White Forest which was in Episode Two.
 

Now for a new switch let's try this in reverse! That is in the opposite direction as far as going from Finish to Start? Ever try playing a pc game in the reverse direction? WIth most something may prevent that with a transporter or door that closes and locks where you then have to use the phantom mode for slipping through walls or custom save at the transport spot and head in reverse to see this happen.

Running time: 1hr. 25min. which amounts to actual recording time not including pauses and level changes which only server to drag out the uneventful portions.

Edited by Night Hawk

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The next one here shows how 3rd party mods are not always the best option while they will still offer things you may not in a regular full version retail pc game simply from being a developer mod or demo for nothing never released and then never followed up either at times. The list gets narrowed down much further when the majority of the mods available are neither full conversion type mods or single player mods like those posted on this thread which is more or less a requirement unless having both mode options.

The running time on this next one, Half Life 2: Infiltration which brings Freeman back to life several years after the Citadel gets wiped according the story line where the mysterious "gman" character you suspect is another alien brings him back in time for the rebels last stand against the Combines and he ends up on their mother ship. That is after the game crashes you will notice. Often the mod itself is where the problem lies from being a project that never got finished but more or less a mod submitted for review or an alternate not picked for the retail market if not simply a practice mod by a program developer student.

WIth it's own inrony of a sort the recording came up with a running time of 6hrs. even! Some of that was a result of the mod crashing 4 or 5 times while the recording was paused to restart it and play catch up while you can watch how everything seems to be going normally and whamo! Game crash time out of the blue!

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"awww gee not another 6hr. recording?" This one didn't come out 6hr.s and 0 seconds however! It's rather and "Old School" Mod which already had some zombies and apparently only 7 game maps of the originally planned chapters. Even when having played all the way through the stock game those others besides the first three never unlock indicating this was a project that was never finished as far as seeing everything since it was simply dropped and dumped on the free download sharing sites for game mods. Once the end of Map 7 or Stage 3-1 is finished and you click the end of level button it either returns you instantly to the desktop or the mods freezes up solid indicating nothing more past that point.

In fact this is one reason for choosing this particular thumbnail where the zombies are there to keep you from ever clicking on that mod self destruct button and watch it crash! The faded red coloring for the the health and ammo was found to be a bit more frightening then the zombies there! In any brightly lit up portions you can't hardly even see there is anything in the red spots since the numbers get washed out making that a bit awkward for those who keep track of things!

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That was definitely an unfinished mod seen there since the other 5 chapters that followed the two recorded could not be unlocked since they apparently never made it but only the thumbnails for the menu option was included likely for the one time planned full version that never came. So instead since the recording ware got changed you can now follow the out come of a better recording of one of those previous linked OBS recording uploaded in the shorter revision of 3hrs. 6min. A second video of the same being added in here later will be one that follows this mod in the reverse direction being one you can backtrack through the levels in.
 

The thumbnall with the headcrab flying at you there is where Freeman runs into a headcrab lab where the bugs got loose after a core breach of a Combine reactor as you will note the visual distortion when looking behind the bug at the wall and collapsed walkway section. This was a screen taken from the 4th level of the 5 total seen with the "A Frayed Stitch in Time" HL2 based mod ironically one of the most stable mods for adding in tons of zombies as you can see.

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Oh Joy! Trying to get the final version of a "Zombie Flavored" version of the original Half Life 2 pc game can be a challenge of it's own at times. The rough draft for example sees a running time of 9hrs. and 58min.! Another program that is able to splice segments together is what would be needed however in order to selectively cut the bulk of time where not much is actually happening.

 

Besides the post that never did actually post a month ago to start the New Year an updated version of a zombie rebellion in Half Life 2 as the project to get the time down gradually but to now include more material at the same time as far as the recordings go this lastest for 2016 includes a portion of the aftermath that starts out in Episode One to sort of fill in the gap of what happens after the top blows on the City 17 Citadel as well as splice two separate pc games together with EP1 being the continuation for a small part only however.

HL2_Zombie_Rebellion.thumb.jpg.31b601bec
HALF LIFE 2: "Zombie Rebellion"!

The running time did come out a little bit longer then an earlier HL2 clip that was 9hr. 52min. while the RT for this one is 10hrs. 3min. and a few seconds either way.

Edited by Night Hawk

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Ah gee another long recording? Not Half Life 2 this time while still working to splice a 2-3hr. project but  a look at the two episodic sequels in the three part series they never bothered finishing! Custom saving each automatic into each segment per level was a little more challenging in order to backtrack and save when adding zombies in where even when the Freeman character(namely you the player) are ghosting through the particular game map and Combines and other things automatically appear as well as the Alyx Vance character walking along proceeding while you are noclipping through walls and she gets shot when trying to jump ahead to add the zombies where none would ever be seen.

Due to gaming issues the irony of the HL2: Episode One crash right near the end of that sequel where before you board the train that crashes at the very end the game crashes while protecting everyone else also trying to escape City 17 after the top of the Citadel blows off and something strange is seen as the result getting on you immediately go into Episode Two and find Freeman still stuck inside the train cars derailed in a large canyon with zombies right there to greet him! There Freeman ends fending a zombie infiltration as well as Combine infiltration of the underground missle complex that will send the satelite needed to close the worm hole the Combines opened up with their intentional overheating of the reactor inside the Citadel.

The running time was somewhat shorter for wrapping the HL2 project up at 7 hours and 5 minutes total for the...

HL2_Escape_from_Zombie_Aftermath.thumb.j

Half Life 2: Episodic "Escape from Zombie Aftermath"!

Edited by Night Hawk

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Screen Recorder lets you capture and record all screen activity into WMV files. With this Screen Recorder, you can not only record everything that happens on your screen, on demand, they will also hear whatever audio you elect to record with your screen using a microphone, line-in, or speaker output. Imagine never having to give the same boring presentation ever again!

 

Edited by dianagloria

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Hey dianagloria  How are you doing today? Welcome to the WindowsForums!

A good time for looking that over would have been a few months back when I was first looking at several recording programs and had several installed paying for a few full versions as well as open source program called Open Broadcaster Software. Only two were found to work effectively however being that one and another program also going by the name of Screen Recorder I bought a two pc license for since I run it on both Windows 10 Pro x64 dual booted with the Windows 7 Ultimate x64 on separate drives.

Actually the better one found here with a pause as well as screenshot option is the ZD Soft Screen Recorder I found to be able to record sound without any problem whether grabbing the entire desktop or capturing a window like these HL2 recordings for example where Half Life 2 runs not at the default 1440x900(LCD) but at the 1152x768 screen resolution rather then at the 1024x768 to cover the wdiescreen view.

Edited by Night Hawk

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I may still be taking a look at the other  program while I just finished up a more extensive recording traversing the full length of each level in the HL2 developer mod Strider Mountain which actually turned out to be larger and more to it then the original Half Life 2 pc game itself! The length of this actually ended up climbing to the longest yet at 10hrs. 50min. for a running time. Several attempts to get through each level without the mod crashing with all of the volume of zombies added in was a task in itself to get this one done!

 

The screen for the thumbnail for this was grabbed in about the 4th out of the 16 total where Gordon Freeman has just passed through a series of security check points and a transporter to get the vehicle being driven into the next level beyond this gateway to the base camp where others are waiting to help him past the guards and striders as well as automatic gun turrets but runs into another slight issue with... :woot:

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You'll never guess in a hundred years what caused that vehicle namely the dune buggy with a dress up shell added for looks for this mod in particular to fly up in the air and it wasn't punched by the gravity gun either. Unlike anything else in the Half Life 2 series if you try to grab a four wheeler it will launch into orbit while the air boat can be picked up and carried along with you to get past walls and other obstacles. The HL2 Valve Developer Community mod this time is "Zombie" Riot Act with the obvious reason for adding to the mod's name there. No Gordon Freeman in this one however while all the same weapons and gravity gun is seen as usual.

With the average developer mod seeing 4-5 levels many smaller and a few larger but not quite like the last posted the recording time is much shorter then the previous with a running time of only 140 minutes(2hrs. 20min.) as compared to those that took 9, 10, and the last just under 11hrs. total to record taking breaks when changing levels or for readjusting the speaker settings since in many mods where there are any custom game saves loaded you lose the sound when going to load the next ending up taking more pause breaks even in just plain old every day gaming to kill a few hours.

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And for the last pc game recording for the time being at least a retake of the HL2 Valve Developer Community mod "Overheid(demo)" which ironically besides the slight name change also came out at 140 minutes in length or 2hrs. 20min. with a matter of several seconds being the only difference time wise. This one features two large game maps only while one could have almost made a split in two for the 3rd due to the size. Yet still nothing like the size seen in the Strider Mountain levels for sure! Yet this still gets plenty of zombie action in "OverZombieHeid" first intended to see "OverZombieHell" but seemed to sync better. :D

 

The real fun starts with this one when you can't use the exit at the end and end up trying to get back to the elevator? at the start! :laugh2: This came out a little bit more comical then intended but the playthrough went much smoother considering the changes made.

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Finally the shortest not as far as how many game maps but overall length cut down with this being the second of the two recordings made of the HL2: ROCK 24 Developer mod where Freeman gets shot off of a fishing boat at the beginning to end up in a Combine prison inside a mountain on an island. With the first recording the fishing boat didn't get that last blast from a gun ship to proceed automatically to the cell where Freeman gets out. Only this time it isn't Combines he has to worry about much!

Running time came out at 143minutes or 2hrs. 23min. The first clip had more going on at the end however while this runs a bit more fluidly.

 

Nothing like bugs flying around at you! Freeman uses a crowbar for a bug swatter! Not this time however. :D

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And just more to add in here due to the irony of the original story line and how this one turned out! The story line depicts humans and aliens deciding to work together to handle a Zombie Apocalyse while not putting hardly any zombies in! just a few outside an electrified fence in one of the several small game maps. A slight change came out with a rather interesting end result as well as a few final outcomes at the end! :D:D:D

 

 

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Think that was bad this last one here for the time being the Half Life 2 based EXIT mod with a slight title change to "EXIT From Zombieland" has a twist of it's own in there besides the mod crash you will spot briefly due to the way a number of the developer mods will tend to. If you add too much in the regular game that will also crash showing you have to reach a rather delicate balance of being able to play through as well as load the custom saves fresh without simply seeing everything lock solid when working on this type of project.
With the twist in this developer mod however that bit about not about winning but seeing how long you can last regardless of how much health and ammo you have in this 1st person shooter still won't be enough! Well that's fun part of it as the developer put an irony of it's own into the mod. :D

 

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